56161MSEX
 昨日飛ばしてたデマってのはこれですね。
 ニシくんの何が凄いって“ソニーも(任天堂と同じように)”ではなくて“ソニーが、ソニーだけが悪いことをしてる!!”とか本気で言い出すところですね、多分ニシくんの面の皮はゲームボーイより厚いのでしょう。

スポンサーリンク


via ■■速報@ゲーハー板 ver.56164■■

 先に書いておきますが、以下のスレでニシくんが騒いでるのは“後発マルチとなるプラットフォームに対する独占要素を用意しない”という契約なのでPSプラにもアプデで配信するのであれば問題は無いはずです。

 なんでこんな事を明文化しているのかというと…機能やコンテンツに関しては任天堂様のせいですかね。

[ドラゴンクエストヒーローズI・II for Nintendo Switch 公式サイト]
56161MSEX1

 ……MS優先の契約にも同じ条項があるらしいので多分任天堂にもあるのでしょうし、元を辿ればTOβやTOGのアレみたいなのも遠因なのかもしれませんが。

 技術面の奴だと、PSプラットフォームに可能な範囲なのに劣化版の素材を敢えて使われたという事例があったりするのでしょう。

ソニーがカプコンに他機種版も無理やり劣化PS5版に合わせる8年契約を結んでることが判明 2
http://krsw.5ch.net/test/read.cgi/ghard/1618993730/

 …とニシくんが喜び勇んでパート化してしまったこちらのスレ、そもそもそんなこと書いてなくない?って突っ込みもなければ理解もしないんだから任天堂信者は頭がおかしい訳ですね。

[Twitter: Daniel Ahmad @ZhugeEX / Tree / Tree2]

Context: People found a marketing deal contract between Sony and Capcom and are misinterpreting it. The wording doesn't say what people assume it does.

These type of marketing deals aren't new to Sony, Microsoft or Nintendo and have been a thing for years.


For example, here is the Xbox publisher license agreement which has the same wording. And this isn't even for a marketing deal.


To further clarify.

None of these clauses mean "Make the other console version worse / make our console version superior".

I don't know why people are interpreting it that way. The wording in both is very clear.

 以下の~って書いているのはこれのことで、

[米国証券取引委員会: XBOX CONSOLE PUBLISHER LICENSE AGREEMENT]

9.Software Title parity. Each Software Title is subject to the following requirements:
9.1 Features and content parity.
9.1.1.Each Base Game and Game Feature will have at least the same features and content as any corresponding version of a Competitive Platform product, including all localization, Publisher subscriptions, support for record and share, gameplay streaming, remote access, and cloud streaming features (see Sections 11.4 – 11.7), multi-platform saves, and pack-in content from Publisher, subject to platform limitations. The parties will work together in good faith to address any platform limitations that may impact feature and content parity for the Xbox Console version.
9.1.2.Each Premium Downloadable Content, Demo, Trial, and additional downloadable content will have at least the same features and content as any corresponding version of a Competitive Platform product, subject to platform limitations. In the event that Publisher is unable to comply with this Section 9.1.2, the parties will work together in good faith to determine a mutually acceptable alternative.
9.2.Simship with Competitive Platforms.
9.2.1.If Publisher elects to Commercially Release a Base Game, then Publisher will Commercially Release each Base Game, including Publisher subscriptions and Game Features that are included as part of each such Base Game, either before or simultaneously with the Competitive Platform version of the Base Game (whether released as a DFU or on a physical disc) on a country-by-country basis.
9.2.2.Publisher will Commercially Release each Premium Downloadable Content, Demo, Trial and additional downloadable content either before or simultaneously with the Competitive Platform version of each Premium Downloadable Content, Demo, Trial and additional downloadable content on a country-by-country basis. In the event that Publisher is unable to comply with this Section 9.2.2, the parties will work together in good faith to determine a mutually acceptable alternative.
9.3.Software Title feature updates post-Commercial Release. Subject to hardware, and technical limitations and announce/availability of development tools, at any time after Commercial Release, with respect to any hardware feature updates made to a Software Title (e.g., HDR, spatial audio) that are available for a Console Version video game on a Competitive Platform [*], Publisher will (1) in its implementation of such features, optimize the performance and technical capability of Xbox Console versions in parity with the Console Version video game on the Competitive Platform; and (2) make the same hardware feature updates commercially available for the Xbox Console versions either before or simultaneously with the Console Version video game on the Competitive Platform. As used in this Section 9.3, “simultaneously” means within [*] of the availability of such hardware feature on a Competitive Platform. [*]
9.4.Cross Generation Licenses. Publisher will Commercially Release a cross generation license version of each Software Title [*]. Cross generation licenses must (1) grant End Users rights to both an Xbox One version and an Xbox Series version of the Software Title, and (2) include features and/or performance that differentiates the Xbox Series version of the Software Title from the Xbox One version, as described in the Publisher Guide.

 競合プラットフォームと同等の機能とコンテンツを持たせるだけでなく、ゲームの機能についても同等の物を同時に実装することを求める条項が存在しています。
 しかも独占契約とかそういうものではなく、単なるパブリッシャ全般との契約においてですね。

 勿論これは“可能であれば”という事でしょうから、Xboxに不可能な触覚フィードバックや3DオーディオがPS5独占要素になったりするわけですけど。
 MSがこれだけに止めている訳がないことは不自然にPS5版のロードが長かったり、アップデートでグダグダになっているXbox優先マーケティングタイトルが存在している事を考えても推察できる筈でもありますね。

 ただ、ニシくんがSwitch入っているのもよく分からない話なんですが。
 だって技術的に同等とかいう以前に任天堂ハードでは動かないじゃないですか?
 それを棚に上げて任天堂ハードにゲームが出ないのはソニーガーしたいあまりにこんな具合にSwitch入ってるのかもしれませんけど。

BIOHAZARD VILLAGE Z Version【予約特典】武器パーツ「ラクーン君」と「サバイバルリソースパック」が手に入るプロダクトコード(無償)【CEROレーティング「Z」】
・PS5 5/8 BIOHAZARD VILLAGE Z Version【予約特典】武器パーツ「ラクーン君」と「サバイバルリソースパック」が手に入るプロダクトコード(無償)【CEROレーティング「Z」】
(Amazon)
 .